It doesn t work.
Imported asset falls through floor unity.
This happens most often when you fall between the cracks on badly modeled joined terrain due to floating point rounding errors.
I have not added rigidbody to the object.
But the imported fbx object as prefab falls down as game is started like object with physics component.
I figure i needed to add a terrain collider and then on the trigger move the rigidbody with a vector force of up.
Then added a rigid body the character fell through the plane i then added a mesh collider and attached the mesh for the character to the collider.
I imported the robot kyle asset from unity 3d.
This will stop objects such as obj fbx max e.
I m using the official unity tutorial.
It keeps falling through the floor.
How to stop falling through floors and colliders in unity recently i have been working on a 2d platformer which uses the inbuilt unity physics and rigidbodies.
On the object i added a rigidbody and it already has a box collider.
However my object falls through the floor.
If your floor really is a single solid object the next thing i d check is that the physics loop is running at a high enough frequency that the player can t fall too far into the object before the next tick.
He kept falling trough the floor.
I created a plane in unity.
One of the challenges i ran into was that when the player moved above a certain velocity it would sometimes pass through colliders.
If your first person character falls through the floor of your game level you may need a terrain collider.
How to set up collision.
Sweet then i added a rigidbody to my dude and added gravity.
Model created in unity eg gameobject create object cube is not falling down in y axis.
Went to the character and created colliders and imported it as a humanoid.
I want my imported object should behave like one created in unity3d.